The estate was by far the most frightening to me - perhaps it's the idea of a gigantic house infested with otherworldly demons. Mind you, these feels are generally some variation on 'creepy as hell,' but every area of the game is distinguishable. There are a ton of environments in Clive Barker's Undying, and each one has its own feel. ![]() The last game to really get this right (despite any issues with the gameplay itself) was Alien: Resurrection for the PlayStation. ![]() In both movies and games that rely on fear, both the visuals and the audio must envelop you with an atmosphere conducive to scaring.
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